Bob Vylan's Position on Festival Israel Defense Forces Protest: "Zero Regrets"
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- By Michael Miranda
- 03 Mar 2026
Having experienced more than 200 fresh titles this year, I'm formally turning the page on 2025. My annual roundup is out in the world, and I'm satisfied with the concluding selections, despite being aware plenty of fantastic releases likely fell under the radar. Currently, my only nothing for me to do other than unwind, disconnect briefly, and possibly go for a refreshing hike in the— oh no, stumbled upon a brilliant title. And just like that, goodbye to my plans!
During my casual gaming time, usually reserved for a selection of unusual games, I've discovered what might become my first favorite game of 2026. Sol Cesto is a peculiar roguelike for Windows PC that breaks down a classic dungeon crawler into a probability-fueled game of significant risk risk and reward. View this a preview for the in-the-know: If you take pride being aware of a game before it hits the mainstream, sample Sol Cesto so you can burn a spot in your gaming budget.
Sol Cesto is a thought-provoking procedural game that's a departure from all I've previously experienced. The concept is that you need to explore a dungeon, descending floor after floor in search of the sun, which has disappeared from the fantasy world. When you play, that makes for some standard crawl progression. Choose an adventurer possessing unique stats and abilities, defeat enemies on every stage of foes, pick up some passive buffs (represented as teeth), and overcome a few stage-ending champions. Easy to grasp!
How you effectively complete a area, however. Each instance you begin a fresh level, you're shown a four-by-four matrix of boxes. All spaces holds a monster, a reward cache, a trap, or a health-restoring fruit. To explore a room, you just select on one of the four rows, but the exact space you select is determined by luck.
You may face a row with multiple foes, a strawberry, and a treasure chest in it. You initially will have a quarter likelihood of hitting a specific tile in a row.
Then, you'll odds shift. The question becomes: Do you take the risk, or do you click on a different row first and try to make more cautious selections early? This is the tension between chance and safety on display in Sol Cesto, and it's absorbing when you acquire an understanding of it.
The meta-layer is that your probabilities can be influenced over the course of a session by gathering teeth that change what things you're more attracted to. For example, you may obtain a perk that will reduce the probability of landing on a trap, but will also decrease the odds of landing on a treasure chest too.
The strategic possibilities are not endless, but it provides ample to work with to allow you to tweak probabilities to your preference.
Unsurprisingly, it remains a game of chance. You constantly face the possibility that you have a high probability to land on the square you want but ultimately choose on an enemy that would take out your last bit of health. Every move is a gamble, so there's a constant tension as you navigate a level and decide when to continue selecting or to proceed to the next floor instead of pushing your luck.
Consumables including explosive devices assist in minimizing the chance, as do some hero powers. One hero's unique ability, charged after clearing four squares, enables you to select a vertical column in place of a horizontal line during that action. Should you use your cards right, you can hold that ability for the right moment to sidestep a dangerous choice. You'll find an astonishing amount of nuance in the basic action of clicking.
Sol Cesto is remaining in early access, and it has a final update planned before the full version is released. An additional hero and a additional end-level foe are planned for release before the conclusion of January. The official version probably isn't long after, but the creators haven't committed to a final date yet.
Whenever its 1.0 launch occurs, you might want to put Sol Cesto in your sights. For the past week, I've been positively obsessed with it, finding all of small details and saving my accumulated currency per attempt to unlock a steady stream of persistent upgrades, including fresh adventurers and items purchasable during a run. To this day, I have not reached the bottom, and I suspect I'll continue pursuing that objective when 1.0 finally hits. I'm committed for the complete journey.
Elara is a financial strategist with over a decade of experience in wealth management and entrepreneurship.